Leveled Technology tree
version 1.6
by Remy Gibson (GMO)

In order to acquire a tech in a particular level, you must have acquired at least 1 tech in each preceding level.

For example, to acquire Light/Wave Deflector (a level-4 tech), you must have:
at least one level-1, at least one level-2, and at least one level-3;
the color of each of these techs is unimportant

 

Red*

Blue

Green

Yellow

Level 1

Hylar V Assault Laser

Cruisers and Destroyers +1

Antimass Deflectors

may pass through Asteroid Fields

Cybernetics

Fighters +1

Enviro Compensator

production capacity +1

Level 2

Automated Defense Turrets

Destroyer Anti-Fighter Barrage +2 modifier, +1 die

XRD Transporters

Carrier movement +1

Stasis Capsules

Dreadnoughts and Cruisers may each carry 1GF

Sarween Tools

1 extra resource per SD per build

Level 3

Magen Defense Grid

PDS +1

GF with PDS +1

Maneuvering Jets

opponents -1 to PDS rolls (-2 with DSC)

Space Mine rolls -1

may pass through Ion Storms

Gen Synthesis

GF +1

convert into ST on roll of 9 or 10

Micro Technology

1 extra TG per agreement

during Status, discard AC for TG (1:1)

when building, receive 1F or 1GF free

Level 4

Deep Space Cannon

PDS range +1

Light/Wave Deflector

move through enemy systems

may pass through Nebulas

Neural Motivator

+1AC during Status

Nano Technology

repair damaged ships immediately after combat

gain planets refreshed

Level 5

Graviton Laser System

re-roll once for each PDS miss

Type IV Drive

Dreadnought and Cruiser movement +1

Dacxive Animators

after winning Invasion Combat, roll once for each GF lost (both sides); gain 1GF for each 6+

War Sun

may build War Suns

Level 6

Assault Cannon

Cruisers and Dreadnoughts get one pre-combat shot

Advanced Fighters

movement rate of 2

+1 combat rolls

do not need support of carriers (excess count toward Fleet Supply)

prevent enemy ships from moving through system

Hyper Metabolism

+1CC during Status

when drawing AC, discard 1AC to draw additional AC

Integrated Economy

produce units without SD

rearrange CC at will

Level 7

Graviton Negator

Dreadnoughts may bombard through PDS

Fighters may participate in Invasion Combat, but may not establish control of a planet

Fleet Logistics

once per round as an Action, spend 1CC from Strategy to remove 1CC from the board

X-89 Bacterial Weapon

before bombarding, discard all AC and remove all GF from planet

Transit Diodes

as an Action, spend 1CC from Strategy to move up to 4GF to any planet you control

 

Red*

Blue

Green

Yellow

*two red technologies may not be used simultaneously (for example, Hylar V and Assault Cannon, or Magen Defense Grid and Deep Space Cannon)

 

Race-specific technologies

may be acquired normally or acquired automatically after cost equals current Victory Point total

Hacan

Production Centers

once per round as an action, spend 1CC from Strat to receive 6TG
(resrictions: must have less than 6TG when activating,
must give 2TG to another player)

3

Jol Nar

Spatial Conduit Network

once per round, create a one-time wormhole connecting systems you control, ending your movement in one of the two systems

6

L1z1x

Dreadnought Invasion Pod

may carry 2GF on Dreadnoughts

2

Letnev

L4 Disruptors

GF +2 (Invasion Combat special ability always-on)

6

Mentak

Salvage Operations

gain 2TG for each Space Battle you are in;
if you win, produce a ship of a type you destroyed

4

Muaat

Magmus Reactor

War Suns +1 movement, -2 cost

5

Naalu

Telepathic Mind Weapon

-1 to Fleet Supply of opponent activating a system you control

5

N'orr

Berserker Genome

after first round of combat, roll a die for each loss you have taken;
if at least one 10 is rolled, opponent must take 2 additional hits

5

Saar

Floating Factory

SD production 5, fighter capacity 5, movement +1

3

Sol

Mark II Advanced Carriers

Carriers capacity +2, sustain damage

4

Winnu

Bioptic Recyclers

as an action, discard 1AC for 1CC or 2TG

3

Xxcha

Diplomats

once per round upon opponent activating a system you control,
spend 1CC from Strategy to force opponent to place activating CC into reinforcements

5

Yin

Fanaticism

use special ability before each Invasion Combat twice

4

Yssaril

Shuttle Logistics

in Status Phase, 4GF movement +1 (no enemy ships present)

3